using UnityEngine;

namespace Miya.InputController
{
    /// <summary>
    /// 屏蔽操作用
    /// </summary>
    public interface IInputIgnoreMask
    {
        GameObject gameObject { get; }
    }

    /// <summary>
    /// 屏蔽操作时可以操作的对象
    /// </summary>
    public interface IInputIgnoreHole
    {
        GameObject gameObject { get; }
    }

}
